Rank climbs, duo queue, placements and mastery

League of Legends boosting

based on 3,886 reviews
9LIVE SERVICES$0.85PRICES FROM100%HAND PLAYED

League of Legends services

Solo Queue BoostA climb on your own account, priced by the LP between you and the rank you want.From $4.00 per 100 lpDuo Queue BoostYou play every game, the booster plays beside you, and nobody signs in as you.From $6.00 per 100 lpFlex Queue BoostThe same climb in the 5v5 queue, where the rank is separate and cheaper.From $4.00 per 100 lpWin BoostingNet wins on your account, counted after losses rather than before them.From $4.20 per winPlacement MatchesThe ten games that decide where a season starts, played by somebody who wins them.From $18.90 per setChampion MasteryMastery levels on the champions you actually play, one order per champion.From $6.90 per championAccount LevelingAny level up to 30, which is where Ranked unlocks and a climb can start.From $0.85 per levelClash TournamentA weekend tournament run with a full team, priced by the bracket you enter.From $24.90CoachingAn hour with somebody above Master, on your replays or live in your games.From $22.00 per hourCustom requestNot listed? Describe it and boosters bid.Boosters bid, you pick the offer

Not on the list? Name your job, let boosters bid

Describe what you want done in League of Legends. Boosters approved for the game send you offers, and you see every one of them with the booster’s name and rating before you choose. They cannot see each other’s prices, so each one bids what the work is worth to them. Nothing is charged until you accept an offer.

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What we run

Rank climbs in solo queue, duo queue and flex, priced by the LP between where you are and where you want to be. Net wins at the rank you already hold. The ten placement games that set a season. Champion mastery on the champions you actually play. Account levels up to 30, which is where Ranked unlocks. A full team for one Clash weekend. And an hour with somebody above Master, if you would rather learn it than buy it.

Priced per LP, not per division

A division is a hundred LP below Master, and above Master there are no divisions at all. So a climb here is priced by the distance: Gold II at 70 LP to Platinum IV is 130 LP and costs what 130 LP costs, not what a seller decides two divisions are worth. That matters most to the people part-way through a division, which is nearly everybody, and it is why the control on every climb page is a pair of handles and not a dropdown.

You choose whether anyone signs in

Duo queue means you play every game beside the booster: you are in the lobby, you are on the account, and no password changes hands. Account share means a booster signs in and plays while you do something else, which is faster and cheaper. Both are against Riot’s terms of service, which is true of every seller in this market and worth saying plainly rather than burying. What we control is that duo is offered on everything and priced honestly rather than as a token alternative.

League of Legends boosting FAQ

Is buying a League of Legends boost safe?

It is against Riot’s terms of service, which is true of every seller in this market and we are not going to pretend otherwise. What we control is the exposure: duo queue means nobody signs in as you at all, and on account share we offer appear-offline and a booster who never types in game.

How is the price worked out?

By the LP between where you are and where you want to be, not by the number of divisions. Gold II at 70 LP to Platinum IV is 130 LP and is priced as 130 LP, which is cheaper than any seller charging two divisions for it.

How long does a League boost take?

The order shows a day range before you pay, and it depends on the distance and on which service. A division in Gold is usually a day; Master and above is several, because the games are longer and the opposition is real.