QUESTS ARE GATES, NOT STORIES
SkillOne ladder, twenty-three skills. The experience table is the same for all of them.
RegionRank and friends are per region. We play on yours.
Account type
How it is delivered
Almost everything worth doing in this game sits behind a named quest. Barrows needs Priest in Peril, the best slayer needs Monkey Madness II, and the elite diaries need dozens. Buying the quest is usually buying access to the five things you actually wanted.
It is not one quest. It is ten subquests, each with its own requirements, and finishing it needs a spread of skills in the sixties and seventies plus several other quests first. The price is the chain, and it is the single longest item on this page for that reason.