What we run
Super credits collected out of mission points of interest. Levels to a hundred and fifty, which is the cap. Every difficulty up to Super Helldive. All nineteen warbonds, completed page by page. Medals, requisition and all three sample colours. Weapon levels and stratagem unlocks. And two packs for anybody who would rather buy the lot at once.
We can just join your squad
This is four-player co-op, so for most of what is on this page a booster simply drops into your game and carries the mission with you in it. Nobody signs into your account, you get the clear and the samples, and it costs the same as handing the account over. That is unusual for this site and it is the better product, so it is the default.
Difficulty six is the line that matters
Super samples only spawn on difficulty six and above. That single rule is why most people arrive here: they cannot clear six, so they cannot farm super samples, so they cannot finish the ship modules that would let them clear six. The difficulty page and the samples page are two halves of the same problem.