Super credits, levels, every warbond and Super Helldive

Helldivers 2 boosting

based on 3,886 reviews
8LIVE SERVICES$1.23PRICES FROM100%HAND PLAYED

Helldivers 2 services

Super CreditsSuper credits collected in missions, not bought from a shop.From $8.28 per 1KLevelsLevels to a hundred and fifty, which is the cap.From $1.23 per levelDifficultyDifficulties unlocked, from Trivial up to Super Helldive.From $1.84 per difficultyWarbondsAll nineteen warbonds, completed page by page.From $9.19 per warbondResourcesMedals, requisition and all three sample colours by the stack.From $5.06 per stackWeapons and StratagemsWeapon levels and the stratagems a loadout is actually built on.From $7.36 per unlockPacksTwo packs, from a geared fifty to everything the game has.From $91.99CoachingAn hour on your loadout, your stratagems and surviving a Helldive.From $8.28 per hourCustom requestNot listed? Describe it and boosters bid.Boosters bid, you pick the offer

Not on the list? Name your job, let boosters bid

Describe what you want done in Helldivers 2. Boosters approved for the game send you offers, and you see every one of them with the booster’s name and rating before you choose. They cannot see each other’s prices, so each one bids what the work is worth to them. Nothing is charged until you accept an offer.

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What we run

Super credits collected out of mission points of interest. Levels to a hundred and fifty, which is the cap. Every difficulty up to Super Helldive. All nineteen warbonds, completed page by page. Medals, requisition and all three sample colours. Weapon levels and stratagem unlocks. And two packs for anybody who would rather buy the lot at once.

We can just join your squad

This is four-player co-op, so for most of what is on this page a booster simply drops into your game and carries the mission with you in it. Nobody signs into your account, you get the clear and the samples, and it costs the same as handing the account over. That is unusual for this site and it is the better product, so it is the default.

Difficulty six is the line that matters

Super samples only spawn on difficulty six and above. That single rule is why most people arrive here: they cannot clear six, so they cannot farm super samples, so they cannot finish the ship modules that would let them clear six. The difficulty page and the samples page are two halves of the same problem.

Helldivers 2 boosting FAQ

Do I have to hand over my account?

Usually not. This is four-player co-op, so a booster can join your squad and carry the mission with you in it, which costs the same as handing the account over and means nobody signs in. Account access is only needed for things that cannot be done with you present.

Which platforms do you cover?

PC, PlayStation 5 and Xbox Series. Progression is per account rather than shared across platforms, so the order asks which one.

What should I buy first?

Difficulty six if you cannot clear it, because super samples and the ship modules behind them are locked behind it. Everything else gets easier once that is done.