Extraction shooter weapons, keys, boss kills and coins

ARC Raiders boosting

based on 3,886 reviews

ARC Raiders is an extraction shooter, and everything in it can be lost on the way out. That is what makes buying into it different from buying into a game where progress only goes one way: a weapon, a key or a boss run is worth exactly what it saves you in raids that could have gone wrong. Every service here is played by hand, by a raider who does this every day, and priced before you commit to anything.

21LIVE SERVICES$0.18PRICES FROM100%HAND PLAYED

ARC RAIDERS services

Buy BlueprintsBlueprints for weapons, mods and gear, delivered to your stash so you can craft the thing rather than hunt the recipe.From $2.99 per itemBuy WeaponsFinished weapons at the tier you pick, from sidearms to the heavy rifles, built and handed over in raid.From $0.81 per itemBuy Weapon ModsGrips, stocks, silencers and magazines at tier three, so a weapon you already like stops losing fights to recoil.From $0.42 per itemBuy EquipmentShields, bandages, cloaks and grenades. The kit that decides whether a bad fight is a death or an extraction.From $0.36 per itemBuy MaterialsRaw materials and components by the stack: alloys, powercells, gun parts and everything a workbench keeps asking for.From $0.18 per itemBuy KeysHatch and door keys for the locked rooms worth opening, bought singly rather than farmed for an evening.From $0.72 per itemBuy CoinsIn-game coins delivered to your character, farmed by hand in raids rather than generated or bought from a compromised account.From $1.00 per 50KBundlesThe packs that cover a whole gap at once, priced under the same things bought one at a time.From $14.99Wipe Recovery BundleBack to where you were after a wipe: stash, gear and the materials to rebuild, in one order instead of a fortnight.From $134.99PvP Loadout BundleA full fighting kit put together for you, so you drop in able to take a contested extraction rather than avoid one.From $9.99Stash ExpansionMore stash space, which is the thing every raider runs out of first and the one upgrade that changes how you play.From $1.00 per stash expansionBuy LevelingAccount levels raised by hand in real raids, unlocking the tiers and recipes that are gated behind them.From $1.76 per raider levelCrafting Station UpgradeWorkshop stations upgraded to the tier you name, so the recipes you want stop being greyed out.From $8.00 per itemScrappy the RoosterScrappy the Rooster, found and delivered. A one-off collectible rather than a grind you can repeat.From $4.99 per itemExpedition Project BoostExpedition projects pushed through their stages, including the contribution steps that gate the rest.From $4.99 per itemTrials BoostingTrials cleared and their rewards banked, including the ones that need a squad you do not have.From $9.00 per itemBoss KillsNamed ARC machines killed and looted, each one priced on its own rather than bundled into a package.From $1.62 per itemHarvester & Queen BoostingThe Harvester and the Queen, both heavy fights that want a coordinated squad and the right loadout.From $9.00 per itemMatriarch BoostingThe Matriarch, the hardest fight in the game, cleared with a full team and the loot brought back to you.From $9.00 per itemRaid BoostingFull raid runs on the map you choose, played out with the extraction made rather than abandoned.From $3.96 per itemRent RaiderA verified raider in your squad by the hour. You play, they carry the fights, and nobody signs into your account.From $9.99 per hourCustom requestNot listed? Describe it and boosters bid.Boosters bid, you pick the offer

Not on the list? Name your job, let boosters bid

Describe what you want done in ARC RAIDERS. Boosters approved for the game send you offers, and you see every one of them with the booster’s name and rating before you choose. They cannot see each other’s prices, so each one bids what the work is worth to them. Nothing is charged until you accept an offer.

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What we run

Weapons at every rarity, delivered at 100+ durability so you are not buying something that breaks in two raids. Keys and keycards for all five maps. Boss kills with the loot kept for you, from Shredder up to the Queen and Matriarch. Bundles that state exactly what lands on the account, line by line, with nothing hidden behind the word "and more". Coins from a hundred thousand upwards. If what you want is not on the list, a custom request puts it in front of raiders who bid on it.

How delivery works

Most of this is handed to you in raid rather than taken from your account. You keep your login, you meet a raider, and the items change hands. Where an order genuinely needs account access the page says so before you pay, the credentials are encrypted the moment you submit them, only the assigned raider can open them, and they are destroyed when the order closes. You can watch progress and message the raider working your order from the moment it is claimed.

ARC RAIDERS boosting FAQ

Do you need my account login?

Usually not. Weapons, keys, coins and boss loot are handed to you in raid, so you keep your login and nothing is taken from your account. Where an order genuinely needs account access, the page says so before you pay: the details are encrypted the moment you submit them, only the raider assigned to your order can open them, and they are destroyed when the order closes.

Is any of this automated?

No. Every order is played by a person. We do not use cheats, bots or injected software, and we do not sell anything that requires them.

When do I pay?

Before the work starts, by card, through Stripe. The price is calculated and shown before you commit, and it is the price you pay: there is no adjustment afterwards.

What if I change my mind?

You can ask us to cancel from your orders page. Work that has already been delivered stays yours and support reviews what comes back under the published refund policy. An order nobody has started yet is straightforward.